- published: 18 Jul 2017
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This is the only undergraduate degree in Australia that will provide you with specialised training for a career in interaction design and creative technologies. It will build your skills in entrepreneurship, leadership and innovation, broaden your opportunities and prepare you for future success.
From websites and mobile apps to internet-of-things products and VR environments, you will be at the leading edge of today's user experience (UX) design world when you study with us.
Design Computing teaches you to bring ideas into reality. A whatever-it-takes, design-led approach engages you in creative problem solving. It's the approach industry leaders Apple and Google use to dream up new products, services and interactive experiences. This degree prepares you to join these leaders of industry or to start your own business. Find out more information at http://goo.gl/FOSyX
The aim of the Design Lab is to foster design as a means of knowledge production in its own right. Our view is that design is fundamentally a knowledge-producing activity. Different from the natural sciences, which studies the world as it is, the humanities, which studies the human condition, and the arts, which explores the possibilities of expression, design is a study of the world the way it could be through the creation and interrogation of the 'designed' world. Research and creative practice in the Design Lab span a range of disciplines from interaction design and electronic arts to computer science and social science.
Anthelion is the culmination of work from the Bachelor of Design Computing and Master of Interaction Design & Electronic Arts graduates at the Faculty of Architecture, Design and Planning, University of Sydney, 26 – 28 November 2015. sydney.edu.au/architecture
Anthelion is the culmination of work from the Bachelor of Design Computing and Master of Interaction Design & Electronic Arts graduates at the Faculty of Architecture, Design and Planning, University of Sydney. The exhibition will showcase a unique convergence of design and technology across an array of digital and physical works. The primary attraction of our opening night will be the robotic bar. Students will demonstrate their interactive prototypes that allow visitors to order their drinks through games, facial recognition and much more. Exhibition Hours 26 November, 11am – 4pm 27 November, 11am – 4pm 28 November, 11am - 2pm
Link to project page & press release: http://www.disneyresearch.com/project/mechanical-characters We developed an interactive design system that allows non-expert users to create animated mechanical characters. Given an articulated character as input, the user iteratively creates an animation by sketching motion curves indicating how different parts of the character should move. For each motion curve, our framework creates an optimized mechanism that reproduces it as closely as possible. The resulting mechanisms are attached to the character and then connected to each other using gear trains, which are created in a semi-automated fashion. The mechanical assemblies generated with our system can be driven with a single input driver, such as a hand-operated crank or an electric motor, and t...
Lecture date: 2016-02-19 Antoine Picon, Achim Menges & Francis Aish, Chaired by Ali Farzaneh & Elif Erdine The event will delve into the role of computation in design research and how it has transformed architectural research and practices around the world, pointing out the innate associations between digital, material, and constructed realities. 3 speakers from incredibly rich backgrounds will come together to discuss the history of computation and how it has entered the domain of design and architecture, its role today as a design culture and the implications it has in the future of architecture (Antoine Picon), the role of material in fusing computation and the physical together as one (Achim Menges), and the use of computational simulations in enhancing performance in design practi...
See the full post here: http://www.hakkalabs.co/articles/netflixs-optimistic-design-for-eventual-consistency-model In this talk, Christos Kalantzis (Cloud Persistence Engineering Manager, Netflix), explains why he believes companies should adopt an Optimistic Software Design model that is similar to what is used at Netflix. This is a practical talk with strategies for implementing the design model, testing for eventual consistency, and convincing your organization that it's the right move. This talk was given at Cassandra Day Silicon Valley 2014.
Computational Design (CoDe) at UNSW Built Environment is a new degree offered in Semester One of 2015. This Hangout is an opportunity for future students, their friends and families to ask the creator of the course, Dr. Hank Haeusler questions in real time.
A kickstarter style video of #DeeJump, a studio project for a course in UQ; DECO3850. DeeJump is an engaging and interactive music game to be used as a music education learning tool. songs: The Corporate- D Music, Warping - Alexander Balson
Designed to perform - The ultimate notebook experience with the Porsche Design BOOK ONE. Precise engineering did result in an unique design with an innovative VarioHinge enabling easily all different kinds of function modes, such as notebook, tablet and presentation mode and giving unparalleled flexibility, whereby the construction was inspired by the gearbox of a sports car. The extreme powerful Intel® Core i7 processor and 512 GB SSD from Intel® ensure extensive efficiency and master every private and professional application with ease. Together with Windows 10 and pen support you can do your best planning, working and creating on a laptop. You can optimize tasks and apply a precise finish to your work. Fantastic battery run times make you independent and lead you reliably throughout t...